/tmp/dev_il2cpp.so: file format elf32-i386 Disassembly of section .text: 00e9af6a <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e338>: e9af6a: 55 push %ebp e9af6b: 53 push %ebx e9af6c: 57 push %edi e9af6d: 56 push %esi e9af6e: 83 ec 0c sub $0xc,%esp e9af71: e8 00 00 00 00 call e9af76 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e344> e9af76: 5b pop %ebx e9af77: 81 c3 06 bc f5 00 add $0xf5bc06,%ebx ; ebx=0x1df6b7c e9af7d: 8b 7c 24 20 mov 0x20(%esp),%edi e9af81: 8a 83 27 a7 06 00 mov 0x6a727(%ebx),%al e9af87: 24 01 and $0x1,%al e9af89: 75 17 jne e9afa2 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e370> e9af8b: 8d 83 a4 d8 70 ff lea -0x8f275c(%ebx),%eax ; [ebx+-0x8f275c]=0x1504420 val=0x2120 e9af91: 8b 00 mov (%eax),%eax e9af93: 89 04 24 mov %eax,(%esp) e9af96: e8 8d 43 d0 ff call b9f328 <_ZNSt6vectorISsSaISsEE13_M_insert_auxEN9__gnu_cxx17__normal_iteratorIPSsS1_EERKSs@@Base+0x78f0> e9af9b: c6 83 27 a7 06 00 01 movb $0x1,0x6a727(%ebx) e9afa2: 31 ed xor %ebp,%ebp e9afa4: 89 6c 24 04 mov %ebp,0x4(%esp) e9afa8: 89 3c 24 mov %edi,(%esp) e9afab: e8 ab 32 f1 ff call dae25b <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x1b1629> ; CALL FE.UiScreen$$Awake e9afb0: 8d 83 a4 35 05 00 lea 0x535a4(%ebx),%eax e9afb6: 8b 00 mov (%eax),%eax e9afb8: 89 44 24 04 mov %eax,0x4(%esp) e9afbc: 89 3c 24 mov %edi,(%esp) e9afbf: e8 64 25 53 00 call 13cd528 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x7d08f6> ; CALL UnityEngine.Component$$GetComponent e9afc4: 89 87 ec 00 00 00 mov %eax,0xec(%edi) e9afca: 89 6c 24 04 mov %ebp,0x4(%esp) e9afce: 89 3c 24 mov %edi,(%esp) e9afd1: e8 bf 49 99 ff call 82f995 ; CALL UnityEngine.Component$$get_gameObject e9afd6: 89 c6 mov %eax,%esi e9afd8: 85 f6 test %esi,%esi e9afda: 75 05 jne e9afe1 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e3af> e9afdc: e8 13 57 d3 ff call bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98> e9afe1: 89 6c 24 08 mov %ebp,0x8(%esp) e9afe5: 89 6c 24 04 mov %ebp,0x4(%esp) e9afe9: 89 34 24 mov %esi,(%esp) e9afec: e8 6d bb 99 ff call 836b5e ; CALL UnityEngine.GameObject$$SetActive e9aff1: 8b 77 4c mov 0x4c(%edi),%esi e9aff4: 85 f6 test %esi,%esi e9aff6: 75 05 jne e9affd <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e3cb> e9aff8: e8 f7 56 d3 ff call bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98> e9affd: 31 c0 xor %eax,%eax e9afff: 89 44 24 08 mov %eax,0x8(%esp) e9b003: 89 44 24 04 mov %eax,0x4(%esp) e9b007: 89 34 24 mov %esi,(%esp) e9b00a: e8 4f bb 99 ff call 836b5e ; CALL UnityEngine.GameObject$$SetActive e9b00f: e8 4c 00 00 00 call e9b060 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e42e> ; CALL FE.EnterVault$$InitBackground e9b014: 89 3c 24 mov %edi,(%esp) e9b017: e8 74 01 00 00 call e9b190 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e55e> ; CALL FE.EnterVault$$HidePopups e9b01c: 8b b7 e8 00 00 00 mov 0xe8(%edi),%esi e9b022: 85 f6 test %esi,%esi e9b024: 75 05 jne e9b02b <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e3f9> e9b026: e8 c9 56 d3 ff call bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98> e9b02b: 89 34 24 mov %esi,(%esp) e9b02e: c7 44 24 04 00 00 00 movl $0x0,0x4(%esp) e9b035: 00 e9b036: e8 5a 49 99 ff call 82f995 ; CALL UnityEngine.Component$$get_gameObject e9b03b: 89 c6 mov %eax,%esi e9b03d: 85 f6 test %esi,%esi e9b03f: 75 05 jne e9b046 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e414> e9b041: e8 ae 56 d3 ff call bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98> e9b046: 31 c0 xor %eax,%eax e9b048: 89 44 24 08 mov %eax,0x8(%esp) e9b04c: 89 44 24 04 mov %eax,0x4(%esp) e9b050: 89 34 24 mov %esi,(%esp) e9b053: e8 06 bb 99 ff call 836b5e ; CALL UnityEngine.GameObject$$SetActive e9b058: 83 c4 0c add $0xc,%esp e9b05b: 5e pop %esi e9b05c: 5f pop %edi e9b05d: 5b pop %ebx e9b05e: 5d pop %ebp e9b05f: c3 ret