/tmp/dev_il2cpp.so: file format elf32-i386 Disassembly of section .text: 00e9cc50 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a001e>: e9cc50: 55 push %ebp e9cc51: 53 push %ebx e9cc52: 57 push %edi e9cc53: 56 push %esi e9cc54: 83 ec 1c sub $0x1c,%esp e9cc57: e8 00 00 00 00 call e9cc5c <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a002a> e9cc5c: 5b pop %ebx e9cc5d: 81 c3 20 9f f5 00 add $0xf59f20,%ebx ; ebx=0x1df6b7c e9cc63: 8a 83 39 a7 06 00 mov 0x6a739(%ebx),%al e9cc69: 24 01 and $0x1,%al e9cc6b: 75 17 jne e9cc84 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a0052> e9cc6d: 8d 83 9c d9 70 ff lea -0x8f2664(%ebx),%eax ; [ebx+-0x8f2664]=0x1504518 val=0x215e e9cc73: 8b 00 mov (%eax),%eax e9cc75: 89 04 24 mov %eax,(%esp) e9cc78: e8 ab 26 d0 ff call b9f328 <_ZNSt6vectorISsSaISsEE13_M_insert_auxEN9__gnu_cxx17__normal_iteratorIPSsS1_EERKSs@@Base+0x78f0> e9cc7d: c6 83 39 a7 06 00 01 movb $0x1,0x6a739(%ebx) e9cc84: 8b 74 24 30 mov 0x30(%esp),%esi e9cc88: 8d 83 10 d6 04 00 lea 0x4d610(%ebx),%eax e9cc8e: 8b 00 mov (%eax),%eax e9cc90: f6 80 b2 00 00 00 01 testb $0x1,0xb2(%eax) e9cc97: 74 0e je e9cca7 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a0075> e9cc99: 83 78 60 00 cmpl $0x0,0x60(%eax) e9cc9d: 75 08 jne e9cca7 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a0075> e9cc9f: 89 04 24 mov %eax,(%esp) e9cca2: e8 07 98 d1 ff call bb64ae <_ZNSt6vectorISsSaISsEE13_M_insert_auxEN9__gnu_cxx17__normal_iteratorIPSsS1_EERKSs@@Base+0x1ea76> e9cca7: 31 c0 xor %eax,%eax e9cca9: 89 44 24 04 mov %eax,0x4(%esp) e9ccad: 89 04 24 mov %eax,(%esp) e9ccb0: e8 33 98 32 ff call 1c64e8 ; CALL Tutorial.TutorialManager$$get_inTutorial e9ccb5: 88 44 24 1b mov %al,0x1b(%esp) e9ccb9: 8b be 94 00 00 00 mov 0x94(%esi),%edi e9ccbf: 8d 83 d0 da 04 00 lea 0x4dad0(%ebx),%eax e9ccc5: 8b 00 mov (%eax),%eax e9ccc7: f6 80 b2 00 00 00 01 testb $0x1,0xb2(%eax) e9ccce: 74 0e je e9ccde <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a00ac> e9ccd0: 83 78 60 00 cmpl $0x0,0x60(%eax) e9ccd4: 75 08 jne e9ccde <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a00ac> e9ccd6: 89 04 24 mov %eax,(%esp) e9ccd9: e8 d0 97 d1 ff call bb64ae <_ZNSt6vectorISsSaISsEE13_M_insert_auxEN9__gnu_cxx17__normal_iteratorIPSsS1_EERKSs@@Base+0x1ea76> e9ccde: e8 ff 16 00 00 call e9e3e2 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a17b0> ; CALL FE.EnterVault$$InTutorialOrSoloProgress e9cce3: 85 ff test %edi,%edi e9cce5: 75 0d jne e9ccf4 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a00c2> e9cce7: 88 44 24 1a mov %al,0x1a(%esp) e9cceb: e8 04 3a d3 ff call bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98> e9ccf0: 8a 44 24 1a mov 0x1a(%esp),%al e9ccf4: 34 01 xor $0x1,%al e9ccf6: 89 3c 24 mov %edi,(%esp) e9ccf9: 0f b6 c0 movzbl %al,%eax e9ccfc: 89 44 24 04 mov %eax,0x4(%esp) e9cd00: c7 44 24 08 00 00 00 movl $0x0,0x8(%esp) e9cd07: 00 e9cd08: e8 51 9e 99 ff call 836b5e ; CALL UnityEngine.GameObject$$SetActive e9cd0d: 8b be 98 00 00 00 mov 0x98(%esi),%edi e9cd13: e8 ca 16 00 00 call e9e3e2 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a17b0> ; CALL FE.EnterVault$$InTutorialOrSoloProgress e9cd18: 85 ff test %edi,%edi e9cd1a: 75 0d jne e9cd29 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a00f7> e9cd1c: 88 44 24 1a mov %al,0x1a(%esp) e9cd20: e8 cf 39 d3 ff call bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98> e9cd25: 8a 44 24 1a mov 0x1a(%esp),%al e9cd29: 34 01 xor $0x1,%al e9cd2b: 89 3c 24 mov %edi,(%esp) e9cd2e: 0f b6 c0 movzbl %al,%eax e9cd31: 89 44 24 04 mov %eax,0x4(%esp) e9cd35: c7 44 24 08 00 00 00 movl $0x0,0x8(%esp) e9cd3c: 00 e9cd3d: e8 1c 9e 99 ff call 836b5e ; CALL UnityEngine.GameObject$$SetActive e9cd42: 8b be b4 00 00 00 mov 0xb4(%esi),%edi e9cd48: 85 ff test %edi,%edi e9cd4a: 75 05 jne e9cd51 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a011f> e9cd4c: e8 a3 39 d3 ff call bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98> e9cd51: 8a 44 24 1b mov 0x1b(%esp),%al e9cd55: 34 01 xor $0x1,%al e9cd57: 89 3c 24 mov %edi,(%esp) e9cd5a: 0f b6 f8 movzbl %al,%edi e9cd5d: 89 7c 24 04 mov %edi,0x4(%esp) e9cd61: c7 44 24 08 00 00 00 movl $0x0,0x8(%esp) e9cd68: 00 e9cd69: e8 f0 9d 99 ff call 836b5e ; CALL UnityEngine.GameObject$$SetActive e9cd6e: 8b ae b8 00 00 00 mov 0xb8(%esi),%ebp e9cd74: 85 ed test %ebp,%ebp e9cd76: 75 05 jne e9cd7d <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a014b> e9cd78: e8 77 39 d3 ff call bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98> e9cd7d: 89 7c 24 04 mov %edi,0x4(%esp) e9cd81: 89 2c 24 mov %ebp,(%esp) e9cd84: c7 44 24 08 00 00 00 movl $0x0,0x8(%esp) e9cd8b: 00 e9cd8c: e8 cd 9d 99 ff call 836b5e ; CALL UnityEngine.GameObject$$SetActive e9cd91: 8b be c8 00 00 00 mov 0xc8(%esi),%edi e9cd97: 8b ae d8 00 00 00 mov 0xd8(%esi),%ebp e9cd9d: e8 df 1b 00 00 call e9e981 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1d4f> ; CALL FE.EnterVault$$LeaderboardsAccessible e9cda2: 0f b6 c0 movzbl %al,%eax e9cda5: 89 44 24 0c mov %eax,0xc(%esp) e9cda9: 89 6c 24 08 mov %ebp,0x8(%esp) e9cdad: 89 7c 24 04 mov %edi,0x4(%esp) e9cdb1: e8 2a 1c 00 00 call e9e9e0 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1dae> ; CALL FE.EnterVault$$EnableButton e9cdb6: 8b be c4 00 00 00 mov 0xc4(%esi),%edi e9cdbc: 8b ae d4 00 00 00 mov 0xd4(%esi),%ebp e9cdc2: e8 d6 19 00 00 call e9e79d <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1b6b> ; CALL FE.EnterVault$$ClansAccesible e9cdc7: 0f b6 c0 movzbl %al,%eax e9cdca: 89 44 24 0c mov %eax,0xc(%esp) e9cdce: 89 6c 24 08 mov %ebp,0x8(%esp) e9cdd2: 89 7c 24 04 mov %edi,0x4(%esp) e9cdd6: e8 05 1c 00 00 call e9e9e0 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1dae> ; CALL FE.EnterVault$$EnableButton e9cddb: 8b be cc 00 00 00 mov 0xcc(%esi),%edi e9cde1: 8b ae dc 00 00 00 mov 0xdc(%esi),%ebp e9cde7: e8 c7 17 00 00 call e9e5b3 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1981> ; CALL FE.EnterVault$$BlackMarketAccessible e9cdec: 0f b6 c0 movzbl %al,%eax e9cdef: 89 44 24 0c mov %eax,0xc(%esp) e9cdf3: 89 6c 24 08 mov %ebp,0x8(%esp) e9cdf7: 89 7c 24 04 mov %edi,0x4(%esp) e9cdfb: e8 e0 1b 00 00 call e9e9e0 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1dae> ; CALL FE.EnterVault$$EnableButton e9ce00: 8b be d0 00 00 00 mov 0xd0(%esi),%edi e9ce06: 8b ae e0 00 00 00 mov 0xe0(%esi),%ebp e9ce0c: e8 6f 1a 00 00 call e9e880 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1c4e> ; CALL FE.EnterVault$$MasksAccessible e9ce11: 0f b6 c0 movzbl %al,%eax e9ce14: 89 44 24 0c mov %eax,0xc(%esp) e9ce18: 89 6c 24 08 mov %ebp,0x8(%esp) e9ce1c: 89 7c 24 04 mov %edi,0x4(%esp) e9ce20: e8 bb 1b 00 00 call e9e9e0 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1dae> ; CALL FE.EnterVault$$EnableButton e9ce25: 89 34 24 mov %esi,(%esp) e9ce28: e8 13 1c 00 00 call e9ea40 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1e0e> ; CALL FE.EnterVault$$SignalUnlocksToTutorial e9ce2d: 83 c4 1c add $0x1c,%esp e9ce30: 5e pop %esi e9ce31: 5f pop %edi e9ce32: 5b pop %ebx e9ce33: 5d pop %ebp e9ce34: c3 ret