polling menu menu 35 pid 31036 __ready shot play_00.png 358352 shot play_01.png 358909 FindThiefBag() -> ok FindThiefBag() -> ok FindThiefBag() -> ok FindThiefBag() -> ok shot play_02.png 415044 GameController.Awake SpawnPlayers SpawnThief FindAvatar('ava_1') -> ok Thief.Awake SpawnThief FindAvatar('ava_1') -> ok Thief.Awake SpawnThief FindAvatar('ava_1') -> ok Thief.Awake SpawnThief FindAvatar('ava_1') -> ok Thief.Awake get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer Thief.Start get_pawnID -> 0x1 get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer FindThiefBag() -> ok get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer SetupBag OK Thief.Start get_pawnID -> 0x5 get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer FindThiefBag() -> ok get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer SetupBag OK Thief.Start get_pawnID -> 0x7 get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer FindThiefBag() -> ok get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer SetupBag OK Thief.Start get_pawnID -> 0x8 get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer FindThiefBag() -> ok get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer get_gamePlayer -> GamePlayer SetupBag OK SpawnPlayers get_gamePlayer -> GamePlayer Thief.Update #1 AddController ENTER #1 thief=0xef0c210f cls=null thief bad-fields: +0xc=0xde1417f9(dead) +0xfc=0xffffddf1(dead) +0x1fc=0xffffdcf1(dead) +0x214=0xde086370(dead) CRASH @libil2cpp.so+0x788afb access=0xde141801 eax=0x0 ebx=0xce1fdb7c ecx=0xde1417f9 edx=0xbd657cf0 esi=0xde1417f9 edi=0x0 ebp=0xef0c210f esp=0xd28fead8 faulting insn: push dword ptr [esi + 8] shot play_03.png 569451 shot play_04.png 569451 shot play_05.png 569077 shot play_06.png 569077 shot play_07.png 568241 shot play_08.png 568241 shot play_09.png 568241 shot play_10.png 568241 shot play_11.png 568241 shot play_12.png 568756 shot play_13.png 568756 done