
/tmp/dev_il2cpp.so:     file format elf32-i386


Disassembly of section .text:

00e9af6a <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e338>:
  e9af6a:	55                   	push   %ebp
  e9af6b:	53                   	push   %ebx
  e9af6c:	57                   	push   %edi
  e9af6d:	56                   	push   %esi
  e9af6e:	83 ec 0c             	sub    $0xc,%esp
  e9af71:	e8 00 00 00 00       	call   e9af76 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e344>
  e9af76:	5b                   	pop    %ebx
  e9af77:	81 c3 06 bc f5 00    	add    $0xf5bc06,%ebx ; ebx=0x1df6b7c
  e9af7d:	8b 7c 24 20          	mov    0x20(%esp),%edi
  e9af81:	8a 83 27 a7 06 00    	mov    0x6a727(%ebx),%al
  e9af87:	24 01                	and    $0x1,%al
  e9af89:	75 17                	jne    e9afa2 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e370>
  e9af8b:	8d 83 a4 d8 70 ff    	lea    -0x8f275c(%ebx),%eax ; [ebx+-0x8f275c]=0x1504420 val=0x2120
  e9af91:	8b 00                	mov    (%eax),%eax
  e9af93:	89 04 24             	mov    %eax,(%esp)
  e9af96:	e8 8d 43 d0 ff       	call   b9f328 <_ZNSt6vectorISsSaISsEE13_M_insert_auxEN9__gnu_cxx17__normal_iteratorIPSsS1_EERKSs@@Base+0x78f0>
  e9af9b:	c6 83 27 a7 06 00 01 	movb   $0x1,0x6a727(%ebx)
  e9afa2:	31 ed                	xor    %ebp,%ebp
  e9afa4:	89 6c 24 04          	mov    %ebp,0x4(%esp)
  e9afa8:	89 3c 24             	mov    %edi,(%esp)
  e9afab:	e8 ab 32 f1 ff       	call   dae25b <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x1b1629> ; CALL FE.UiScreen$$Awake
  e9afb0:	8d 83 a4 35 05 00    	lea    0x535a4(%ebx),%eax
  e9afb6:	8b 00                	mov    (%eax),%eax
  e9afb8:	89 44 24 04          	mov    %eax,0x4(%esp)
  e9afbc:	89 3c 24             	mov    %edi,(%esp)
  e9afbf:	e8 64 25 53 00       	call   13cd528 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x7d08f6> ; CALL UnityEngine.Component$$GetComponent<HorizontalOrVerticalLayoutGroup>
  e9afc4:	89 87 ec 00 00 00    	mov    %eax,0xec(%edi)
  e9afca:	89 6c 24 04          	mov    %ebp,0x4(%esp)
  e9afce:	89 3c 24             	mov    %edi,(%esp)
  e9afd1:	e8 bf 49 99 ff       	call   82f995 <closedir@plt+0x68cd25> ; CALL UnityEngine.Component$$get_gameObject
  e9afd6:	89 c6                	mov    %eax,%esi
  e9afd8:	85 f6                	test   %esi,%esi
  e9afda:	75 05                	jne    e9afe1 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e3af>
  e9afdc:	e8 13 57 d3 ff       	call   bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98>
  e9afe1:	89 6c 24 08          	mov    %ebp,0x8(%esp)
  e9afe5:	89 6c 24 04          	mov    %ebp,0x4(%esp)
  e9afe9:	89 34 24             	mov    %esi,(%esp)
  e9afec:	e8 6d bb 99 ff       	call   836b5e <closedir@plt+0x693eee> ; CALL UnityEngine.GameObject$$SetActive
  e9aff1:	8b 77 4c             	mov    0x4c(%edi),%esi
  e9aff4:	85 f6                	test   %esi,%esi
  e9aff6:	75 05                	jne    e9affd <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e3cb>
  e9aff8:	e8 f7 56 d3 ff       	call   bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98>
  e9affd:	31 c0                	xor    %eax,%eax
  e9afff:	89 44 24 08          	mov    %eax,0x8(%esp)
  e9b003:	89 44 24 04          	mov    %eax,0x4(%esp)
  e9b007:	89 34 24             	mov    %esi,(%esp)
  e9b00a:	e8 4f bb 99 ff       	call   836b5e <closedir@plt+0x693eee> ; CALL UnityEngine.GameObject$$SetActive
  e9b00f:	e8 4c 00 00 00       	call   e9b060 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e42e> ; CALL FE.EnterVault$$InitBackground
  e9b014:	89 3c 24             	mov    %edi,(%esp)
  e9b017:	e8 74 01 00 00       	call   e9b190 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e55e> ; CALL FE.EnterVault$$HidePopups
  e9b01c:	8b b7 e8 00 00 00    	mov    0xe8(%edi),%esi
  e9b022:	85 f6                	test   %esi,%esi
  e9b024:	75 05                	jne    e9b02b <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e3f9>
  e9b026:	e8 c9 56 d3 ff       	call   bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98>
  e9b02b:	89 34 24             	mov    %esi,(%esp)
  e9b02e:	c7 44 24 04 00 00 00 	movl   $0x0,0x4(%esp)
  e9b035:	00 
  e9b036:	e8 5a 49 99 ff       	call   82f995 <closedir@plt+0x68cd25> ; CALL UnityEngine.Component$$get_gameObject
  e9b03b:	89 c6                	mov    %eax,%esi
  e9b03d:	85 f6                	test   %esi,%esi
  e9b03f:	75 05                	jne    e9b046 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x29e414>
  e9b041:	e8 ae 56 d3 ff       	call   bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98>
  e9b046:	31 c0                	xor    %eax,%eax
  e9b048:	89 44 24 08          	mov    %eax,0x8(%esp)
  e9b04c:	89 44 24 04          	mov    %eax,0x4(%esp)
  e9b050:	89 34 24             	mov    %esi,(%esp)
  e9b053:	e8 06 bb 99 ff       	call   836b5e <closedir@plt+0x693eee> ; CALL UnityEngine.GameObject$$SetActive
  e9b058:	83 c4 0c             	add    $0xc,%esp
  e9b05b:	5e                   	pop    %esi
  e9b05c:	5f                   	pop    %edi
  e9b05d:	5b                   	pop    %ebx
  e9b05e:	5d                   	pop    %ebp
  e9b05f:	c3                   	ret
