
/tmp/dev_il2cpp.so:     file format elf32-i386


Disassembly of section .text:

00e9cc50 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a001e>:
  e9cc50:	55                   	push   %ebp
  e9cc51:	53                   	push   %ebx
  e9cc52:	57                   	push   %edi
  e9cc53:	56                   	push   %esi
  e9cc54:	83 ec 1c             	sub    $0x1c,%esp
  e9cc57:	e8 00 00 00 00       	call   e9cc5c <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a002a>
  e9cc5c:	5b                   	pop    %ebx
  e9cc5d:	81 c3 20 9f f5 00    	add    $0xf59f20,%ebx ; ebx=0x1df6b7c
  e9cc63:	8a 83 39 a7 06 00    	mov    0x6a739(%ebx),%al
  e9cc69:	24 01                	and    $0x1,%al
  e9cc6b:	75 17                	jne    e9cc84 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a0052>
  e9cc6d:	8d 83 9c d9 70 ff    	lea    -0x8f2664(%ebx),%eax ; [ebx+-0x8f2664]=0x1504518 val=0x215e
  e9cc73:	8b 00                	mov    (%eax),%eax
  e9cc75:	89 04 24             	mov    %eax,(%esp)
  e9cc78:	e8 ab 26 d0 ff       	call   b9f328 <_ZNSt6vectorISsSaISsEE13_M_insert_auxEN9__gnu_cxx17__normal_iteratorIPSsS1_EERKSs@@Base+0x78f0>
  e9cc7d:	c6 83 39 a7 06 00 01 	movb   $0x1,0x6a739(%ebx)
  e9cc84:	8b 74 24 30          	mov    0x30(%esp),%esi
  e9cc88:	8d 83 10 d6 04 00    	lea    0x4d610(%ebx),%eax
  e9cc8e:	8b 00                	mov    (%eax),%eax
  e9cc90:	f6 80 b2 00 00 00 01 	testb  $0x1,0xb2(%eax)
  e9cc97:	74 0e                	je     e9cca7 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a0075>
  e9cc99:	83 78 60 00          	cmpl   $0x0,0x60(%eax)
  e9cc9d:	75 08                	jne    e9cca7 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a0075>
  e9cc9f:	89 04 24             	mov    %eax,(%esp)
  e9cca2:	e8 07 98 d1 ff       	call   bb64ae <_ZNSt6vectorISsSaISsEE13_M_insert_auxEN9__gnu_cxx17__normal_iteratorIPSsS1_EERKSs@@Base+0x1ea76>
  e9cca7:	31 c0                	xor    %eax,%eax
  e9cca9:	89 44 24 04          	mov    %eax,0x4(%esp)
  e9ccad:	89 04 24             	mov    %eax,(%esp)
  e9ccb0:	e8 33 98 32 ff       	call   1c64e8 <closedir@plt+0x23878> ; CALL Tutorial.TutorialManager$$get_inTutorial
  e9ccb5:	88 44 24 1b          	mov    %al,0x1b(%esp)
  e9ccb9:	8b be 94 00 00 00    	mov    0x94(%esi),%edi
  e9ccbf:	8d 83 d0 da 04 00    	lea    0x4dad0(%ebx),%eax
  e9ccc5:	8b 00                	mov    (%eax),%eax
  e9ccc7:	f6 80 b2 00 00 00 01 	testb  $0x1,0xb2(%eax)
  e9ccce:	74 0e                	je     e9ccde <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a00ac>
  e9ccd0:	83 78 60 00          	cmpl   $0x0,0x60(%eax)
  e9ccd4:	75 08                	jne    e9ccde <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a00ac>
  e9ccd6:	89 04 24             	mov    %eax,(%esp)
  e9ccd9:	e8 d0 97 d1 ff       	call   bb64ae <_ZNSt6vectorISsSaISsEE13_M_insert_auxEN9__gnu_cxx17__normal_iteratorIPSsS1_EERKSs@@Base+0x1ea76>
  e9ccde:	e8 ff 16 00 00       	call   e9e3e2 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a17b0> ; CALL FE.EnterVault$$InTutorialOrSoloProgress
  e9cce3:	85 ff                	test   %edi,%edi
  e9cce5:	75 0d                	jne    e9ccf4 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a00c2>
  e9cce7:	88 44 24 1a          	mov    %al,0x1a(%esp)
  e9cceb:	e8 04 3a d3 ff       	call   bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98>
  e9ccf0:	8a 44 24 1a          	mov    0x1a(%esp),%al
  e9ccf4:	34 01                	xor    $0x1,%al
  e9ccf6:	89 3c 24             	mov    %edi,(%esp)
  e9ccf9:	0f b6 c0             	movzbl %al,%eax
  e9ccfc:	89 44 24 04          	mov    %eax,0x4(%esp)
  e9cd00:	c7 44 24 08 00 00 00 	movl   $0x0,0x8(%esp)
  e9cd07:	00 
  e9cd08:	e8 51 9e 99 ff       	call   836b5e <closedir@plt+0x693eee> ; CALL UnityEngine.GameObject$$SetActive
  e9cd0d:	8b be 98 00 00 00    	mov    0x98(%esi),%edi
  e9cd13:	e8 ca 16 00 00       	call   e9e3e2 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a17b0> ; CALL FE.EnterVault$$InTutorialOrSoloProgress
  e9cd18:	85 ff                	test   %edi,%edi
  e9cd1a:	75 0d                	jne    e9cd29 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a00f7>
  e9cd1c:	88 44 24 1a          	mov    %al,0x1a(%esp)
  e9cd20:	e8 cf 39 d3 ff       	call   bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98>
  e9cd25:	8a 44 24 1a          	mov    0x1a(%esp),%al
  e9cd29:	34 01                	xor    $0x1,%al
  e9cd2b:	89 3c 24             	mov    %edi,(%esp)
  e9cd2e:	0f b6 c0             	movzbl %al,%eax
  e9cd31:	89 44 24 04          	mov    %eax,0x4(%esp)
  e9cd35:	c7 44 24 08 00 00 00 	movl   $0x0,0x8(%esp)
  e9cd3c:	00 
  e9cd3d:	e8 1c 9e 99 ff       	call   836b5e <closedir@plt+0x693eee> ; CALL UnityEngine.GameObject$$SetActive
  e9cd42:	8b be b4 00 00 00    	mov    0xb4(%esi),%edi
  e9cd48:	85 ff                	test   %edi,%edi
  e9cd4a:	75 05                	jne    e9cd51 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a011f>
  e9cd4c:	e8 a3 39 d3 ff       	call   bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98>
  e9cd51:	8a 44 24 1b          	mov    0x1b(%esp),%al
  e9cd55:	34 01                	xor    $0x1,%al
  e9cd57:	89 3c 24             	mov    %edi,(%esp)
  e9cd5a:	0f b6 f8             	movzbl %al,%edi
  e9cd5d:	89 7c 24 04          	mov    %edi,0x4(%esp)
  e9cd61:	c7 44 24 08 00 00 00 	movl   $0x0,0x8(%esp)
  e9cd68:	00 
  e9cd69:	e8 f0 9d 99 ff       	call   836b5e <closedir@plt+0x693eee> ; CALL UnityEngine.GameObject$$SetActive
  e9cd6e:	8b ae b8 00 00 00    	mov    0xb8(%esi),%ebp
  e9cd74:	85 ed                	test   %ebp,%ebp
  e9cd76:	75 05                	jne    e9cd7d <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a014b>
  e9cd78:	e8 77 39 d3 ff       	call   bd06f4 <_ZNSs12_S_constructIN9__gnu_cxx17__normal_iteratorIPcSt6vectorIcSaIcEEEEEES2_T_S7_RKS4_St20forward_iterator_tag@@Base+0xd98>
  e9cd7d:	89 7c 24 04          	mov    %edi,0x4(%esp)
  e9cd81:	89 2c 24             	mov    %ebp,(%esp)
  e9cd84:	c7 44 24 08 00 00 00 	movl   $0x0,0x8(%esp)
  e9cd8b:	00 
  e9cd8c:	e8 cd 9d 99 ff       	call   836b5e <closedir@plt+0x693eee> ; CALL UnityEngine.GameObject$$SetActive
  e9cd91:	8b be c8 00 00 00    	mov    0xc8(%esi),%edi
  e9cd97:	8b ae d8 00 00 00    	mov    0xd8(%esi),%ebp
  e9cd9d:	e8 df 1b 00 00       	call   e9e981 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1d4f> ; CALL FE.EnterVault$$LeaderboardsAccessible
  e9cda2:	0f b6 c0             	movzbl %al,%eax
  e9cda5:	89 44 24 0c          	mov    %eax,0xc(%esp)
  e9cda9:	89 6c 24 08          	mov    %ebp,0x8(%esp)
  e9cdad:	89 7c 24 04          	mov    %edi,0x4(%esp)
  e9cdb1:	e8 2a 1c 00 00       	call   e9e9e0 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1dae> ; CALL FE.EnterVault$$EnableButton
  e9cdb6:	8b be c4 00 00 00    	mov    0xc4(%esi),%edi
  e9cdbc:	8b ae d4 00 00 00    	mov    0xd4(%esi),%ebp
  e9cdc2:	e8 d6 19 00 00       	call   e9e79d <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1b6b> ; CALL FE.EnterVault$$ClansAccesible
  e9cdc7:	0f b6 c0             	movzbl %al,%eax
  e9cdca:	89 44 24 0c          	mov    %eax,0xc(%esp)
  e9cdce:	89 6c 24 08          	mov    %ebp,0x8(%esp)
  e9cdd2:	89 7c 24 04          	mov    %edi,0x4(%esp)
  e9cdd6:	e8 05 1c 00 00       	call   e9e9e0 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1dae> ; CALL FE.EnterVault$$EnableButton
  e9cddb:	8b be cc 00 00 00    	mov    0xcc(%esi),%edi
  e9cde1:	8b ae dc 00 00 00    	mov    0xdc(%esi),%ebp
  e9cde7:	e8 c7 17 00 00       	call   e9e5b3 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1981> ; CALL FE.EnterVault$$BlackMarketAccessible
  e9cdec:	0f b6 c0             	movzbl %al,%eax
  e9cdef:	89 44 24 0c          	mov    %eax,0xc(%esp)
  e9cdf3:	89 6c 24 08          	mov    %ebp,0x8(%esp)
  e9cdf7:	89 7c 24 04          	mov    %edi,0x4(%esp)
  e9cdfb:	e8 e0 1b 00 00       	call   e9e9e0 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1dae> ; CALL FE.EnterVault$$EnableButton
  e9ce00:	8b be d0 00 00 00    	mov    0xd0(%esi),%edi
  e9ce06:	8b ae e0 00 00 00    	mov    0xe0(%esi),%ebp
  e9ce0c:	e8 6f 1a 00 00       	call   e9e880 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1c4e> ; CALL FE.EnterVault$$MasksAccessible
  e9ce11:	0f b6 c0             	movzbl %al,%eax
  e9ce14:	89 44 24 0c          	mov    %eax,0xc(%esp)
  e9ce18:	89 6c 24 08          	mov    %ebp,0x8(%esp)
  e9ce1c:	89 7c 24 04          	mov    %edi,0x4(%esp)
  e9ce20:	e8 bb 1b 00 00       	call   e9e9e0 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1dae> ; CALL FE.EnterVault$$EnableButton
  e9ce25:	89 34 24             	mov    %esi,(%esp)
  e9ce28:	e8 13 1c 00 00       	call   e9ea40 <_ZNSbItSt11char_traitsItESaItEE9_M_mutateEjjj@@Base+0x2a1e0e> ; CALL FE.EnterVault$$SignalUnlocksToTutorial
  e9ce2d:	83 c4 1c             	add    $0x1c,%esp
  e9ce30:	5e                   	pop    %esi
  e9ce31:	5f                   	pop    %edi
  e9ce32:	5b                   	pop    %ebx
  e9ce33:	5d                   	pop    %ebp
  e9ce34:	c3                   	ret
